/Teaching/System Level Programming/Assignments/A1
Pull from upstream before solving this task.
Task: Multithreading
This assignment aims to learn and understand the mechanisms of multithreading and concurrency programming. You will use the functionality of the POSIX standard for that and learn how POSIX manages the creation, handling, and termination of threads.
Main Idea
We decided to show you the aspects of multithreading via a simple ASCII game. You can see if you have done something right by observing that the game is getting more playable. Initially, the game will not draw anything. Start by doing your first TODOs to see more and more of the game!
Your player can pick up collectibles while avoiding enemies and obstacles.
The game consists of 4 different entities:
-
Obstacles: Obstacles are a 2×2 square on the game map. They are stationary and will kill your player immediately upon contact. (represented by a ‘O’)
-
Enemies: Enemies are a single field on the game map moving randomly. They will destroy the player upon contact. (represented by an ‘E’)
-
Player: The player (represented by a ‘P’) gets moved via the WASD keys. The game shall quit when ‘q’ is pressed when it hits an enemy or the border. (Lifepoints get set to 0)
-
Collectibles: To get points, the player needs to collect collectibles by moving to the same game field. Once collected, it should be removed from the game map, and a new collectible should spawn at a random location.
Setup
You’ll have to install ncurses
as well as the C build tools on your system. In Debian/Ubuntu
the following line will do the job:
sudo apt-get install build-essential libncurses-dev
In some circumstances, your system may require explicit ncurse versions:
sudo apt-get install libncurses6-dev libncursesw6-dev
If none of the packages above work on your system, you can use ncurses5. This package is deprecated, and you should only use it as a last resort after asking for support on Discord!
Do NOT make any other changes to the Makefile
!
Implementation details
When you open the folder of this task, you will notice five files:
-
Makefile
: Use this file to compile and run the program or clean up the folder. You MUST NOT commit any changes to this file! -
main.c
: This file exists to mount our test cases more easily. You MUST NOT commit any changes to this file! -
game.h
: This file contains relevant includes, typedefs, and predefined values. You can change them as you wish, but be careful: You MUST NOT change this file. Therefore, all changes are irrelevant to us. -
helpers.c
: This file contains helper functions to make the game playable. You MUST NOT commit any changes to this file! -
game.c
: This is the only file that will be checked and used by the test system. Please follow the TODOs and ONLY change and add code between TODO BEGIN and TODO END!
To summarize, you can modify all files but can only commit changes to game.c. This ensures that you are using the same files as the test system and that everything should work locally as it would on the test system.
You must not create ANY global variables, delete existing code outside of the TODOs (comments can be changed and added, of course), or rearrange existing code! Be careful, do not delete any needed functions declared in the header file.
Furthermore, you should keep the lifetime of variables in mind and not leak any memory you allocate. You don’t need to test this with Valgrind since libncurses leaks memory, and therefore, Valgrind would produce wrong results. Furthermore, valgrind is known to have bugs with this type of game and some of our TODOs.
What to do before you start?
-
Pull from upstream!
-
Carefully look at the TODOs in the
game.c
file.- The TODOs are enumerated in the suggested way you should solve the assignment
-
Look at the Manpage, what those parameters of the needed functions are for, and how they are used. (
pthread_create( ... )
,pthread_cancel( ... )
,pthread_join( ... )
, etc [https://man7.org/linux/man-pages/man7/pthreads.7.html]) -
Only begin if you understand the basic concept, what a thread is, and what it does. Bruteforcing will lead to a severe amount of wasted time.
-
Try to understand the different functions of the
game.c
file and their connections. -
Hint: Make sure that you reuse as many variables as possible.
-
Helpful resources
You find all the needed information on the manual pages. You can access them by either typing man
into the terminal or by reading them on various websites. For example, the manual regarding pthread_create( ... )
may be accessed by the command man pthread_create
. For this exercise, you might find the following links helpful.
Debugging:
In this course, it’s very important to find errors yourself and notice issues in your own usage of syscalls or other functions. Therefore, we recommend getting comfortable with a debugger, especially since most of you will take OS in the next semesters!
Manpages:
In case you prefer a German source:
- Linux-UNIX-Programmierung von Jürgen Wolf (chapter 10)
If you need a rough overview of the pthread library, check out the pthread tutorial by Peter C. Chapin. It contains a lot of information for the first and second assignments.
Submission
Modify game.c
in your git repository. You can find this file in the directory A1
. Tag the submission as A1
and push it to the server. Do not add any additional files to the folder!
Assignment Tutor
If you have questions regarding this assignment, go to Discord and read through the SLP channels. The probability that your question was already answered or some discussions will lead you in the right direction is quite high. If not so, just ask in the corresponding channel.
Sebastian Felix, sebastian.felix@student.tugraz.at